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How devs make GAME OVER screens that don't suck

Duration: 09:02Views: 97.6KLikes: 6.9KDate Created: Sep, 2021

Channel: Polygon

Category: Gaming

Tags: shadow of mordorvideo game guidemetroidfallout 2arkham asylumlunar landergame over screengame design theorynight trapnier automatahadesdeath's doordeath screensgame guidefive nights at freddy'sdark souls deathgame over yeahjenna polygonmajora's maskjenna stoeber polygongame over screensgame designgame overmetal gear solidbloodbornedark souls 3dark soulspolygonnier automata deathjenna stoeberkirbyvideo games

Description: Has Dark Souls' "YOU DIED" screen ever made you rage quit? Have you ever screamed out "SnaaAAAKE??!" If so, then you might just be a gamer. Jenna Stoeber, noted gamer who has died many times, is exploring how developers create death screens that make you want to keep playing. From the charming, to the funny, to the sort-of infuriating, let's step into the world of GAME OVER. 0:00 Death screens are weird 0:42 The functional game over 0:58 The gentle game over 1:28 The painful game over 2:30 The playful game over 3:37 The educational game over 4:59 Arcades and early home consoles 6:17 The meta game over 7:27 Failure and reassurance Subscribe to our YouTube channel! goo.gl/D8prdf Like us on Facebook: bit.ly/PolygonFB Follow us on Twitter: bit.ly/PolygonTwitter Follow us on Instagram: bit.ly/PolygonInsta And for more gaming and entertainment coverage, visit polygon.com #gameover

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