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Good Design, Bad Design Vol. 12 - Video Game Graphic Design at its Best and Worst

Duration: 17:36Views: 165.3KLikes: 8.6KDate Created: Mar, 2021

Channel: Design Doc

Category: Gaming

Tags: typographyvolume 12vexx gamecubebad designlayoutslake lapcatgeraltopus magnumwitcher 1uigame uimenu layoutsvexxthe witchermenuscat shinemagnus archivesbowsers furyvol 12diegeticgraphic designgame designgood designdesign docsuper mario 3d worldpresentation of informationwitchermario bowser’s furyzachtronicsvideo games

Description: Go listen to The Magnus Archives over at rustyquill.com or find it in your podcast app of choice. Thanks to them for sponsoring this episode! We’ve got video games and we’ve got graphic design in Good Design, Bad Design Vol. 12. Let’s talk about diegetic and non-diegetic level select menus, weird typographic choices, syncing animation, sound effects, and music, and little layout errors that add up to bigger problems. Featuring: Super Mario 3D World: Bowser’s Fury Vexx Opus Magnum The Witcher 1 Support Design Doc on Patreon: patreon.com/designdoc Design Doc on Twitter: twitter.com/Warbot400 #witcher #bowsersfury #graphicdesign

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