Channel: Design Doc
Category: Gaming
Tags: brutal legendnintendogame rebootbanjo kazooie nuts and boltsrebrandgame rebrandsbanjo threeierarezelda breath of the wildskyward sworddisappointing sequelsstale seriesrebootexplorationvivenditim schafergame designbanjo tooiegood designcore mechanicsrtsworst sequelsnuts and boltsgame mechanicsseries rebootaction gamebanjo-kazooiechange mechanicsbanjo kazooiebreath of the wilddoublefinebotwfan expectations
Description: This video is sponsored by Privacy.com. Protect your financial identity online using virtual cards and get $5 off your first purchase at privacy.com/designdoc Congratulations! You've just been put in charge of a long-running game series! But, oh no, it looks like your fans aren't as into the games as they used to be. What do you do? Maybe it's time for a reboot. Or work in some new game mechanics. That should get people interested, right? Maybe. Fans are fickle, and not matching their expectations can be just as disastrous for a series. Let's talk about 3 games - 2 that messed around with the game's core mechanics and botched it, and one that did it almost perfectly, and learn what it takes to meet fan expectations. Featuring: Banjo-Kazooie Nuts and Bolts Brutal Legend The Legend of Zelda: Breath of the Wild Support Design Doc on Patreon! patreon.com/designdoc Design Doc on Twitter: twitter.com/Warbot400 #banjokazooie #breathofthewild #brutallegend