
Channel: GDC
Category: Education
Tags: gamegamingdevelopmentgdcdesigngamestalkpanelhd
Description: In this 2019 GDC session, Polyarc artist Corinne Scrivens shares what the studio went through while working on its cute mouse puzzler Moss, to figure out how to tell compelling stories in VR. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.









![video thumbnail for: [SFM] Stupid Mario World](https://i.ytimg.com/vi/1gmBGiowzLE/mqdefault.jpg)









