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Crowd Control: Overwatch's Necessary Evil

Duration: 13:55Views: 94.5KLikes: 5.3KDate Created: May, 2020

Channel: Skymin Slash

Category: Gaming

Tags: overwatch ccoverwatch balancecrowd controlskyminow ccvideoow abilitiesoverwatch flankingow balance issuesskyminslashow meigamingow metafpsowoverwatch divingmei ccow balancepcoverwatchow mcreeessayow diveoverwatch mobilityow doomfistdoomfist cc

Description: Let's talk about why Crowd Control abilities are necessary...but also why they aren't implemented well... Something I didn't specify is that I'm NOT talking about this in terms of pro level game play. This opinion was formed from personal experience in ladder, which is what most players experience. Pro play and "normal" play are very different environment with different heroes/abilities being powerful. Teamwork is a hell of a good way to make an ability "OP." Music Used: - Floating Block Challenge - The Spongebob Movie Game - You Are Not Part of the Control Group - Portal 2 - Full of Hot Air - Harmony of Heroes - Portabellohead - Crypt of the Necrodancer - Pull Yourself Together - Aperture Tag - There She Is - Portal 2 - So, What's the Plan - A Hat in Time - Food Merchant - Dead Cells Videos Used: - Them OW Animated Shorts - Heroes of the Storm 2.0 - Hanamura Showdown: youtube.com/watch?v=UgJLvtx5PzI - What is Dive - The Basics of Overwatch: youtube.com/watch?v=PaadhnWytKI ------------------------------------------------------------------ Merchandise: teespring.com/stores/skymins-stand Patreon: patreon.com/SkyminSlash Twitter: twitter.com/SkyminSlash Twitch: twitch.tv/skyminslash Discord: discord.gg/skyscraper Instagram: instagram.com/skyminslash/?hl=en Steam Group: steamcommunity.com/groups/gardenofclouds

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