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Circle Vs Rectangle Collisions (and TransformedView PGEX)

Duration: 34:05Views: 32.5KLikes: 2KDate Created: Jan, 2021

Channel: javidx9

Category: Science & Technology

Tags: pixelgameenginegame enginec++gamelearningolc::pixelgameengineolcconsolegameengineonelonecodercommand promptbeginnertutorialone lone coderasciiprogramming

Description: Hello! In this video I look at a really simple and accurate way to statically resolve circle vs rectangle collisions. I also introduce the TransformedView olc::PixelGameEngine Extension. Live Demo: community.onelonecoder.com/members/javidx9/CircleVsRectangle Source: github.com/OneLoneCoder/olcPixelGameEngine/blob/master/Videos/OneLoneCoder_PGE_CircleVsRect.cpp Patreon: patreon.com/javidx9 YouTube: youtube.com/javidx9 youtube.com/javidx9extra Discord: discord.gg/WhwHUMV Twitter: twitter.com/javidx9 Twitch: twitch.tv/javidx9 GitHub: github.com/onelonecoder Homepage: onelonecoder.com

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