Channel: The Cherno
Category: Education
Tags: game engine seriesgame enginegamedevhow to make a game enginec# game enginecode reviewopenglthechernogame developmentlearn c++
Description: Visit brilliant.org/TheCherno to get started learning STEM for free, and the first 200 people will get 20% off their annual premium subscription. Patreon ► patreon.com/thecherno Instagram ► instagram.com/thecherno Twitter ► twitter.com/thecherno Discord ► discord.gg/thecherno Code ► github.com/garlfin/garenginepublic Send an email to chernoreview@gmail.com with your source code, a brief explanation, and what you need help with/want me to review and you could be in the next episode of my Code Review series! Also let me know if you would like to remain anonymous. Chapters: ---------------- 0:00 - Something different today 7:00 - Nullable reference types 11:49 - Application overview and architecture 27:58 - Renderer architecture 33:45 - A better way to handle environment maps 36:08 - More renderer suggestions 40:00 - Render passes 42:56 - Hey wait, that's my bloom! 45:40 - The other shaders 48:18 - Final thoughts This video is sponsored by Brilliant. #CodeReview