Channel: Dane Pavitt
Category: Gaming
Tags: minecraftrolecriticalgojiradungeonsmatt mercereditionkaiju5eoftitandndfortniterobloxd&dking5thmonstershomebrewgodzillamonsterstatblockcampaigncreaturedragons
Description: Quarantine is boring, so I decided to do something incredibly nerdy. =========================== GODZILLA Gargantuan Monstrosity (Titan) AC: 25 (Natural Armour) SP: 50, Swim 80 HP: 717 (35d20+350) STR DEX CON INT WIS CHA 30 (+10) 15 (+2) 30 (+10) 8 (-1) 14 (+2) 18 (+4) Saving Throws: Str +19, Dex +11, Int +8, Wis +11 Skills: Athletics +19, Intimidation +13, Survival +9, Perception +11 Damage Immunities: Fire, Cold, Piercing, Slashing & Bludgeoning Damage From Non Magical Weapons Condition Immunities: Charmed, Frightened, Paralyzed, Stunned Senses: Darkvision 240 ft., Tremorsense 240 ft., Passive Perception 21 Languages: Understands Primordial, Aquan & Draconic but can’t speak TRAITS Legendary Resistance (3/Day): If Godzilla fails a saving throw, he can choose to succeed. Magic Resistance: Godzilla has advantage on saving throws against spells & other magic effects. Amphibious: Godzilla can breathe air & water. Regeneration: Godzilla regains 30 hit points at the start of his turn as long as he has at least 1 Siege Monster: Godzilla deals double damage to objects & structures. Freedom of Movement: Godzilla ignores difficult terrain & magical effects cannot reduce his speed or cause him to become restrained. He can spend 5 ft. of movement to escape non-magical restraints or being grappled. ACTIONS Multiattack: Godzilla uses his frightful presence, then makes two attacks with his claws & one with his bite. He can make one tail or stomp attack in place of the claw attacks. Bite: Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 42 (5d12+10) piercing damage. If the target is a creature, it is grappled (Escape DC20). Until this grapple ends the target is restrained & Godzilla can’t bite another target. Claw: Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 32 (5d8+10) slashing damage. Tail: Melee Weapon Attack: +19 to hit, up to four targets within a 20 ft. radius. Hit: 32 (5d8+10) bludgeoning damage. If the target is a creature, it must succeed a DC20 strength saving throw or be knocked prone. If a creature is knocked prone, Godzilla can then use the Stomp attack as a bonus action. Stomp: Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 42 (5d12+10) bludgeoning damage. If the target is a creature, it is grappled (Escape DC23). Until this grapple ends the target is restrained. Atomic Breath (Recharge 5/6): Godzilla exhales a line of burning atomic energy in a 200 ft. line that is 15 ft. across. Each creature in that line must make a DC23 Dex saving throw, taking 97 (15d12) fire damage on a failed save, or half damage on a success. Frightful Presence: Each creature of his choice within 120 ft. that is aware of him must make a DC21 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, it is immune to Godzilla’s Frightful Presence for 24 hours. LEGENDARY ACTIONS Godzilla can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, & only at the end of another creature’s turn. Godzilla regains spent legendary actions at the start of his turn. Move: Godzilla moves up to half his speed. Attack: Godzilla makes one bite or stomp attack. VARIANT: BURNING GODZILLA If another huge or gargantuan creature dies within 120 ft. of Godzilla, he can use his reaction to absorb their life essence & become Burning Godzilla. Godzilla gains the following traits: Temporary Hit Points: Godzilla gains temporary hit points equal to half the hit point total of the creature whose life force he absorbed. Damage Resistance: Lightning, Radiant, Force, Necrotic Burning Form: Godzilla’s melee attacks gain an additional 16 (3d10) fire damage. Any creature that moves within 20 ft. of Godzilla or starts its turn there must take 13 (2d12) fire damage. Godzilla can enter another creature’s space & stop. The first time he enters a creature's space, it takes 13 (2d12) fire damage. ACTIONS Atomic Pulse (3 Charges): Godzilla unleashes a shockwave of burning atomic energy in a 240 ft. radius of himself. Creatures within this radius must make a DC25 Con saving throw, taking 130 (10d12) fire damage on a failed save, or half damage on a success. ============================ "Airport Lounge" by Kevin MacLeod - incompetech.com Support the channel at ko-fi.com/danepavitt #godzilla #dungeons #dragons