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Bufferbloat & Lag - Why Framing Matters

Duration: 11:06Views: 66.8KLikes: 2.6KDate Created: Jul, 2019

Channel: Battle(non)sense

Category: Gaming

Tags: fq_codelnetcodelagubntbattlefieldcakebufferbloathitregedgerouteropenwrtnetduma

Description: Ever wondered why you lose about 10% bandwidth with FQ-CoDel / CAKE, and why you can still run into issues with bufferbloat even with these algorithms active? I've collaborated with Dave Taht and Sebastian Möller to answer these questions and explain why "framing" matters. ► Links: ➜ patreon.com/dtahtbufferbloat.netdslreports.com/speedtestopenwrt.orgopenwrt.org/docs/guide-user/network/traffic-shaping/sqm ► Support Battle(Non)Sense: patreon.com/battlenonsense ► Netcode 101: youtu.be/hiHP0N-jMx8 ► Previous video: youtu.be/cWBrZKvYUuw ► Next Video: ► Connect with me: ➜ FB: facebook.com/BattleNonSense ➜ twitter: twitter.com/BattleNonSense ➜ email: chris@battlenonsense.com ► Outro Music: Many of you asked for the name of the outro song. Sadly I have to tell you that it is not a "song". It is a custom made music to be used for intros/outros that I bought a while ago. ► Links: ➜ patreon.com/dtahtbufferbloat.netdslreports.com/speedtestopenwrt.orgopenwrt.org/docs/guide-user/network/traffic-shaping/sqm #Bufferbloat #FQ_CoDel #Framing #CAKE

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