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Blender Tip - Camera Shift for Architecture Renders

Duration: 01:24Views: 45.6KLikes: 2.2KDate Created: Oct, 2018

Channel: CG Masters

Category: Education

Tags: pbrhow tomodelingtexturingcamera shiftcyclestraining3d artblender3dtilt shiftarchi viztutorial3d modelingtwo point perspectivecglearntextureraytracingrenderingarchitecture renderanimationvanishing pointsanimatingtutorialscg masterscompositing3 point perspective

Description: In this quick tip I'll show you a simple option in your camera properties that you can use to maintain a two-point perspective to get a cleaner and more professional look for your architecture renders. While three-point perspective renders can be awesome, they also can negatively impact the look of architecture. This leads to problems like slanted walls which can affect the feeling of space for interiors. That's why it's common practice to keep a two-point perspective to maintain perfect vertical structures like walls, and this typically produces a more professional result.

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