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Baking and Exporting Custom Assets in Blender

Duration: 20:00Views: 64.5KLikes: 2.3KDate Created: Aug, 2020

Channel: Quixel

Category: Film & Animation

Tags: megascanspbrquickmodelingquixel mixertexturestexturingmixingphotogrammetryscanprocedural layersvfxsculpt3d artblendercurvaturequixelmega scans3dstylizedscansbeginnerpolycountgamescreateblendingtutorialfreebetaunreal enginetime savingsculptingnewue4textureminutesprocedural maskinggradientstylisedproceduralhard-surfacemodeling 3dmaterialsmixerarchvizcinematictoolbagfun

Description: In today's video, Tyler uses Blender to bake out normal, ambient occlusion, material ID and curvature maps to show you know how to generate all the essential assets needed to texture your own custom mesh inside Mixer. Download Mixer 2020 for FREE: bit.ly/34kpGjG 00:00 - Introduction 01:04 - Baking Normal Map 06:14 - Setting Up a Cage 10:18 - Rendering Additional Data to Your Texture Bakes 11:26 - Baking Material IDs 13:30 - Baking Ambient Occlusion 14:32 - Baking Curvature 19:12 - Export Model

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