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Advanced Drum Sound Design With Convolution Reverb (Snares / Claps / HiHats)

Duration: 13:08Views: 19.7KLikes: 456Date Created: Sep, 2017

Channel: SynthHacker

Category: Howto & Style

Tags: hihat tutorialdrum sound designableton tutorialsound design tutorialsnare tutorialtrap tutorialfuture bass tutorialconvolution reverbhouse tutorialkick tutorialsound design ableton

Description: 🏷️ 10% OFF My Presets Code 'YOUTUBE' - synthhacker.com 🎹 Download MIDI & Wavetables - synthhacker.com/free ▶ Follow me on Instagram - instagram.com/synthhacker Here's a written summary: So after watching Noisia's Future Music Interview I got really inspired by Nik's technique of using convolution to create cool tails for drums. I did a bit of further research including a great SOS article (linked below) and experimentation of my own and this video was the result. It doesn't seem to be a technique covered very much so hopefully I added some value to the original video by digging a little deeper and explaining the process in my own way. Normally the intention of using convolution reverb is to use the impulse response of a room (usually created with a short burst of noise or a sinusoidal sweep) which allows you to put a sound in a realistic space. If however, you replace a typical impulse response with other sounds you can get really interesting results. In my experimentation I found that sounds with a fast decaying dynamic profile worked best (like you can expect from a typical impulse response). The examples I show in the video are layering a snare with a cymbal and then a cowbell impulse response, a clap sound with some water samples, and a noise source with another noise source to create a hihat. You have to be careful with some sounds as there can be a loss of presence that occurs as the reverb process is very filter like in nature. Essentially "one sound file is effectively being filtered through another, with the convolution reverb filtering the frequency content of each sample through all the samples present in the IR". In general, the shorter the impulse response, the more filter like the results. You also might want to do additional eq to boost the fundamental pitch of your drum to add some punch back in. In general I found non harmonic sounds (drums, textures etc..) work best for this technique but feel free to experiment for yourself and let me know what cool ideas you guys come up with! Cool resources: Noisia Interview - youtube.com/watch?v=FE5SKynR8QE SOS Article - soundonsound.com/techniques/creative-convolution-new-sounds-impulse-responses Article on convolution for sound design - sounddesignwithmax.blogspot.co.uk/2014/01/creative-convolution-part-1-resonate.html

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