
Channel: Adobe Substance 3D
Category: Education
Tags: game artpbrphysically based renderingenvironment arttexturing3d painting3d texturingsubstance painter stylizedallegorithmicsubstance paintergame developmentsubstance painter tutorial3drealistichyper-realisticfreesubstance designersubstance painter tutorial beginnerartdevlog3d designproceduralsculpturedigital artgamedevmaterialsenvironment artist3d materialvr
Description: Does knowing traditional sculpting help to learn 3D? Join Romain Van den Bogaert, a conventional sculptor and character designer based in France, in his process of discovering 3D tools. In this livestream, Romain will discuss how, with almost no prior experience of working in 3D, he conveyed his artistic vision into as a full 3D scene, as well as his approach to learning a digital workflow. It will be hosted by Gio Nakpil, Creative Director at Adobe and an accomplished VR sculptor. Learn more about Romain’s creative approach in this article: substance3d.adobe.com/magazine/first-steps-to-full-scene-the-creation-of-natuf-the-gatherer



















