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How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games
AI and Games
20:03
Jun, 2019
79.2K
Director AI for Balancing In-Game Experiences | AI 101
AI and Games
14:49
Oct, 2020
38.2K
The Thrill of Monster Hunter | Design Dive
AI and Games
20:20
Jul, 2021
17.6K
The Spreadsheet That Powers Civilian AI in Watch Dogs 2 | AI and Games
AI and Games
16:22
Nov, 2020
29.6K
Why AlphaStar Does Not Solve Gaming's AI Problems | Design Dive
AI and Games
11:11
Feb, 2020
43.6K
Designing the Enemy AI of Tom Clancy's The Division 2 | AI and Games
AI and Games
20:22
Feb, 2020
40.4K
The Secret Behind Unexplored: Cyclic Dungeon Generation | AI and Games
AI and Games
14:00
Jan, 2021
19.2K
How to Design Enemies That Fight to the Rhythm in BPM: Bullets Per Minute | AI and Games
AI and Games
17:47
Sep, 2020
23.2K
How AI Helps Players Achieve 'Tactical Clarity' in Gears Tactics | AI and Games
AI and Games
14:53
Apr, 2021
14.1K
A Year of Gaming in Lockdown | Design Dive
AI and Games
21:23
Mar, 2021
14.3K
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