Channel: Retro Game Mechanics Explained
Category: Gaming
Tags: explaingameimagescodetasobjectsdescriptionvideotrickgraphicsspriteshackglitchprogramming
Description: What are sprites and objects, and how are they stored in the SNES? It's all explained right here. Correction: At 2:25 I say that the priority bits effect an object's priority against other objects, but that is false--only an object's position in OAM determines their priority against other objects. The priority bits in this case only effect an object's priority against background layers. This can lead to odd clipping effects, as shown in the next video on Backgrounds & Rendering. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): discord.rgmechex.com PATRONS Markus Persson, Ange Albertini, David Mazarro, Chell Jones, Alex Yancey, Jordan Wiens, Glenn Sugden, Juli Mallett, Rich, Stephen1704, Daniel L, Leon, Windsdon, Alejandro Cadavid, hyperforce, Brian Henriquez, Aaron, silsha fux, Hans Brigman, Nicholas Wall, & nathanisbored.