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  • The Future of Texturing is ProceduralPoliigon03:00Aug, 2019546.3Kbackgroundvideo thumbnail for: The Future of Texturing is Procedural
  • Why most CG metal looks fakePoliigon01:53Jun, 2017902.3Kbackgroundvideo thumbnail for: Why most CG metal looks fake
  • New road textures for realistic 3d renderingPoliigon03:20Aug, 2017757.7Kbackgroundvideo thumbnail for: New road textures for realistic 3d rendering
  • Introduction to PoliigonPoliigon05:52May, 2016424.5Kbackgroundvideo thumbnail for: Introduction to Poliigon
  • How to make Marvelous Designer fabric look more realisticPoliigon06:22Mar, 2018247.7Kbackgroundvideo thumbnail for: How to make Marvelous Designer fabric look more realistic
  • Why Photoscanned grounds are a BIG dealPoliigon02:43Jul, 2017225.4Kbackgroundvideo thumbnail for: Why Photoscanned grounds are a BIG deal
  • What are Surface Imperfection Maps?Poliigon02:26May, 2017123.4Kbackgroundvideo thumbnail for: What are Surface Imperfection Maps?
  • An easier way to light your modelsPoliigon03:44Feb, 201848.2Kbackgroundvideo thumbnail for: An easier way to light your models
  • Why every 3D artist should be using HDRsPoliigon02:22Jan, 201754.3Kbackgroundvideo thumbnail for: Why every 3D artist should be using HDRs
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